Friday, December 10, 2010

Attack Kumquat HD 1.0.2 for iPad - Squish Fruit Using Chain Reactions

Attack Kumquat HD 1.0.2 for iPad - Squish Fruit Using Chain Reactions - Published on 12/10/10

IMMEDIATE RELEASE

Broadsword Publishing today announces Attack Kumquat HD 1.0.2 for iPad, an update to their physics-based fruit-squishing game. The player must create mechanical linkages, causing a chain reaction that squashes the kumquat, a small orange-like fruit. Players release a metal ball that interacts with bombs, trampolines, boxing gloves, cannons, magnets, rope, weights, scissors, and scaffolding to squish the fruit. HD gameplay takes place in the Arctic, Jungle, and Grand Canyon through 54 levels.


Aberystwyth, Wales - Broadsword Publishing Limited today is pleased to announce Attack Kumquat HD 1.0.2 for iPad, an update to their physics-based fruit-squishing game. The player must successfully create mechanical linkages, causing a chain reaction that squashes the kumquat, a small orange-like fruit. Players release a metal ball that interacts with bombs, trampolines, boxing gloves, cannons, magnets, rope, weights, scissors, and scaffolding to squish the fruit. HD gameplay takes place in the Arctic, Jungle, and Grand Canyon through 54 levels. Designed specifically to exploit iPad's 1024-by-768-pixel, high definition screen, the game provides console-level graphics and animation on a mobile device.

Attack Kumquat HD includes an integrated tutorial, and requires players to unlock levels sequentially (once unlocked, a level may be skipped or re-played). In Episode 1 The Arctic, Level 1, players are introduced to the object of the game, "The aim of the game is to squash kumquats." A four-panel sequence illustrates how touching the green Play button releases the metal canon ball. Playing Level 1 displays an orange, eye-blinking kumquat on the snow-covered ground. A virtual pan reveals three stationary layers: ice-packed ground containing a snow hill with a kumquat on top in the foreground, snow-encrusted evergreens in the midground, and dark snow-capped mountains in the background. A deep blue, photorealistic cloudscape moves across the screen behind the three layers. Touching the Play button, the metal ball above the kumquat is released, falls, and squishes the fruit. An orange splatter pattern is all that remains, the musical fanfare plays, and the points gained are displayed.

The Level 2 tutorial shows a spherical bomb with lit fuse, and demonstrates that the bomb pickup is unlocked by dragging and dropping it to a place onscreen where its red selection glow turns green, "The bomb will explode when hit." In this position four green arrows surround the bomb, indicating that it can be moved again, or the player can select another pickup. Playing Level 2 displays the kumquat atop a tower of ice blocks. The metal ball is set to fall down an inclined plane of ice and into the tower, while the bomb, in the top left corner, awaits unlocking. Touching play proves that the metal ball dislodges but does not collapse the tower. Only two areas on the screen allow the bomb to be dropped: on the ground beside the tower, or on the tower beside the kumquat. Touching Play sets the ball free; it falls, rolls down the side of the plane, rolls into the bomb, explodes the bomb while knocking it into the base of the tower, the tower collapses, and the kumquat falls to the
ground and is squashed.

Feature Highlights:
* Physics-based kumquat-squashing mayhem
* Nine different pickups
* Three episodes and 54 levels
* Controls for Pause, Play, Re-Play, and Select Level
* On/off controls for music, sound f/x, and tutorials
* Hi Scores library
* Attack Kumquat website, Facebook, and blog connectivity

Level 3 shows how the trampoline pickup is unlocked in the same manner as the bomb, and "You can use the trampoline to bounce the metal ball." This time dropping the pickup is more difficult, as the player must estimate the ball's momentum as it rolls down the plane, hits the trampoline, flies over the gorge, and rolls into the kumquat. Level 4 increases the number of elements in the chain reaction needed to squish the fruit. One bomb and one trampoline must be properly place before letting the metal ball fall. At Level 5 the player must successfully create an action/reaction sequence using two trampolines and a bomb. Higher levels require the player to do virtual panning across the screen to understand the problem completely. The virtual perspective of the foreground moving horizontally faster than the midground, which moves faster than the background, enhances this effect.

"Attack Kumquat HD features hours of involving, physics-based fruit bashing with loads of replay potential," stated Head of Art and Design David Rowe. "The game features 54 challenging levels, over three sumptuous locations, with more to come!"

Device Requirements:
* HD version compatible with iPad
* iOS 3.2 or later (iOS4 tested)
* 90.7 MB

Device Requirements:
* Compatible with all iPhones
* iOS 3.1.3 or later (iOS4 tested)
* 62 MB

Pricing and Availability:
Attack Kumquat is $3.99 (USD) and available worldwide through the App Store in the Games category. Review copies are available upon request. Also available on iPhone for $0.99.

Broadsword Publishing: http://www.broadsword-publishing.com
Attack Kumquat HD 1.0.2: http://www.attackkumquat.com/
Purchase and Download: http://itunes.apple.com/us/app/attack-kumquat-hd/id401145390?mt=8
Screenshot 1: http://a1.phobos.apple.com/us/r1000/013/Purple/1f/14/33/mzl.itukaqnw.480x480-75.jpg
Screen Shot 2: http://a1.phobos.apple.com/us/r1000/042/Purple/41/98/3d/mzl.mvppvblp.480x480-75.jpg
Application Icon: http://a1.phobos.apple.com/us/r1000/046/Purple/bf/12/c1/mzi.fujmiaat.175x175-75.jpg


Based in Aberystwyth, Wales, the Broadsword Publishing team is an independent software team founded by David Rowe, John Jones-Steele, Ken Bird, Steve Rose, Justin Slater and Jim Finnis. The company is owned and run by a group of dedicated industry veterans who collectively have 120 years experience developing software. Copyright (C) 2005-2010 Broadsword Publishing Ltd. All Rights Reserved. Apple, the Apple logo, iPhone, iPod, and iPad are registered trademarks of Apple Inc. in the U.S. and/or other countries.

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David Rowe
Head of Art and Design
+44 1970 611102

djr@broadsword-publishing.com

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